This section allows you to select the inclusion of and also to control the Z-axis data in the frames generated by Lasershow Converter MAX.
As a non-photorealisic renderer, Lasershow Converter MAX typically creates only two-dimensional output in the laser frames. That is, the laser frames have only X and Y data that change, and normally the Z-axis data is set to zero. However, for certain special effect applications, it may be handy to have the plugin include Z-axis data.
This may be used in BEYOND to map the Z-axis data onto color, onto brightness or other special effects. This may also be used with single wireframe objects which are then further manipulated and rotated in BEYOND.
This allows you to specify whether Z-axis data will be included in the laser frame output. If this check box is not checked, then the Z-axis data is always set to 0.0 in the frames. When this is checked, then Z-axis data is included in accordance with other parameters contained in this panel.
For the quickest and easiest results, the plugin can simply automatically center the output on the Z-axis. This is the best choice to use when you want to use the Z-axis data for special effects in BEYOND.
Alternatively you can specify an exact Z-axis coordinate – in 3ds Max coordinates – that will correspond with “0.0” on the laser.
Similar to the Z-Offset options above, the Z-axis output may be automatically scaled to the typical laser coordinate space. Alternatively, you may specify the scale factor correspondence between 3ds Max coordinates and laser coordinate space.